@startuml
sprite $directions_bike [48x48/16] {
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!define MATERIAL_DIRECTIONS_BIKE(_alias) ENTITY(rectangle,black,directions_bike,_alias,MATERIAL DIRECTIONS_BIKE)
!define MATERIAL_DIRECTIONS_BIKE(_alias, _label) ENTITY(rectangle,black,directions_bike,_label, _alias,MATERIAL DIRECTIONS_BIKE)
!define MATERIAL_DIRECTIONS_BIKE(_alias, _label, _shape) ENTITY(_shape,black,directions_bike,_label, _alias,MATERIAL DIRECTIONS_BIKE)
!define MATERIAL_DIRECTIONS_BIKE(_alias, _label, _shape, _color) ENTITY(_shape,_color,directions_bike,_label, _alias,MATERIAL DIRECTIONS_BIKE)
skinparam folderBackgroundColor<<MATERIAL DIRECTIONS_BIKE>> White
@enduml